GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
Search
Filter
Booleans, Variables, Constants, Arrays, and Conditional Branches
[ORG 0x100]
mov ah, 9
mov dx, msg
int 0x21 ; MS-DOS interrupt
mov ax, 0x4C00
int 0x21
msg db 'C++? I can't keep up with all these newfangled higher programming languages kids use today. Thats about three years after my prime.$' ;
mov ah, 9
mov dx, msg
int 0x21 ; MS-DOS interrupt
mov ax, 0x4C00
int 0x21
msg db 'C++? I can't keep up with all these newfangled higher programming languages kids use today. Thats about three years after my prime.$' ;
Darken
Why aren't there more tutorials on the basics?
I contributed my part to the Make WIP Happy Foundation's Help New Third-World Game Developers fund.
Edit:
Booleans, Variables, Constants, Arrays, and using them in Conditional Branches
Edit:
Booleans, Variables, Constants, Arrays, and using them in Conditional Branches
Booleans, Variables, Constants, Arrays, and Conditional Branches
Incoming Milk!
Study on what soy does to your brain. http://www.jacn.org/cgi/content/full/19/2/242
How to use switches
Why aren't there more tutorials on the basics?
I said cross engine (and concepts not application), just the general idea of extremely basic concepts in no way catered to your average whatever the age is new VX user. :P
Besides, I wanted to use that new convenient wikipedia bbc!
Besides, I wanted to use that new convenient wikipedia bbc!
Why aren't there more tutorials on the basics?
Okay, here's a list of cross engine articles for understanding the concept of variables, switches, sprites, and other such basic concepts. Someone feel free to write an article from them and submit it to the site. Or just submit the list. Whatever.
Algebra [wikipedia.org] - variables and all sorts of important things
Boolean Data Type [wikipedia.org] - switches
Sprite (computer graphics) [wikipedia.org]
Conditional (programming) [wikipedia.org] - conditional branches
Object-oriented programming [wikipedia.org] - think of separate events as "objects"
Tile engine [wikipedia.org] - The concept of "tiles"
Algebra [wikipedia.org] - variables and all sorts of important things
Boolean Data Type [wikipedia.org] - switches
Sprite (computer graphics) [wikipedia.org]
Conditional (programming) [wikipedia.org] - conditional branches
Object-oriented programming [wikipedia.org] - think of separate events as "objects"
Tile engine [wikipedia.org] - The concept of "tiles"
How to use switches
Well, switches are the most basic concept of conditional logic, and I would worry if someone couldn't figure them out on their own.
Let's see, what a switch is:
Switch == Boolean
Can have the value "ON" or "OFF"
ON is equivalent to the value "1"
OFF is equivalent to the value "0"
ON is equivalent to the value "true"
OFF is equivalent to the value "false"
For further reading on how to use a "Switch" or Boolean, see Boolean Algebra (logic) [wikipedia.org]
Let's see, what a switch is:
Switch == Boolean
Can have the value "ON" or "OFF"
ON is equivalent to the value "1"
OFF is equivalent to the value "0"
ON is equivalent to the value "true"
OFF is equivalent to the value "false"
For further reading on how to use a "Switch" or Boolean, see Boolean Algebra (logic) [wikipedia.org]













